Monster Zoo

Client: Stabilo

Development: &Ranj

Software: Unity

Role: Game design, Level design, Interaction design, Narrative design

Target audience: Age group 5-8

Released: 2014

 

The projects’ predecessor Juf-in-a-Box was developed in cooperation with TNO, the Donders Institute, Avans and the Radboud University of Nijmegen. In 2013 &Ranj found a partner in Stabilo, a large German pen and pencil company, to develop Juf-in-a-Box further and to make it suitable for the consumer market. Juf-in-a-Box was renamed to Monster Zoo, was thoroughly redesigned and developed for Android and iOS tablets, together with a special stylus developed by Stabilo.

Research shows that children benefit greatly from good handwriting skills. It improves their memory, information processing skills and learning ability. Nowadays 1 in 4 children in primary school experience difficulties with handwriting. Teaching young children the basic skills of writing in their first years of primary school is essential for their development, their understanding and knowledge of language and spelling. Teachers, however, lack the time, focus and knowledge to sufficiently train these skills.

How it works

The game Monster Zoo helps children to develop their fine motor skills in a playful and engaging way. It focuses on the first basic shapes and movements necessary to learn how to write. These movements will be most useful later on when they begin to write actual letters. Training these motor skills requires time on task, which basically means repeating the movements over and over again in order to imprint them into the brain of the child.

 

Monster Zoo transforms traditional writing lessons into a playful and educational game. A game that combines the challenge, feedback and fun of games with an adaptive teaching method. In order to motivate children to train as long as possible, we have created a virtual zoo with different kinds of monsters. The players need to take care of the monsters by carrying out several fine motor tasks. For example, one of the monsters needs perfect eyelashes to be able to see properly. The player needs to comb the eyelashes by writing forward curves up and down using a stylus. The focus of this exercise is to write increasingly accurate curves.

 

In the parents section of the Monster Zoo, you can check in on the progress of your child at any time. It will show you what tasks have been completed and which ones they’re finding more tricky.

My role

Due to the scale of the project there were two game designers working together as a duo. Within the project we were responsible for the conceptualization of the platform, the interaction design and flow through the platform and the games, the feedback system and the back-end for parents. I was personally responsible for the game and level design of many of the games that train specific motor skills. All in close collaboration with the client, the developers and experts.

Monster Zoo trailer & gameplay footage (EN)

Stabilo trailer (EN)

Monster Zoo trailer (NL)

Award

Games For Health Award

Dutch Game Awards, 2011

Awarded to Juf-in-a-Box, Monster Zoo's predecessor